Valeria Gerontopoulos
Valeria Gerontopoulos
Jr Product Designer - Technical Artist at Substance
Clermont-Ferrand, France

Having completed my degree in literature, I've realised that my passion lies in a more hands-on artistic field. So I've diverted my path towards 3D Art. I graduated from SAE Institute Geneva with a 3D Game Art Diploma, after which I was hired by Substance Painter team as QA Artist to test the software. Recently I was promoted to Junior Product Designer - Technical Artist, which means that now I not only test the software but also design some of its features. It is challenging and complex, but I feel like I learn something new ever, which is fulfilling and stimulating!

Skills

3D ModelingProp ModelingEnvironment ModelingTexturingPBR TexturingDigital SculptingHigh-poly ModelingLow-poly Modeling3D VisualizationDigital PaintingTexture BakingEnvironment Design3D AnimationTraditional ArtConcept Art2D Animation

Software proficiency

3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
xNormal
xNormal
Spine 2D
Spine 2D

Experience

  • Junior Product Designer - Technical Artist at Substance by Adobe
    Clermont-Ferrand, France
    February 2020 - Present

    Designing new features for Substance Painter.

  • QA Analyst - Technical Artist at Substance by Adobe (Allegorithmic)
    Clermont-Ferrand, France
    November 2018 - January 2020

    Testing Substance Painter for bugs as a 3D artist and customer support.

  • Intern 3D Artist at Oniroforge
    Fribourg, Switzerland
    May 2018 - June 2018

    3D art intern for the company's mobile VR game Hell Elujah, level 2. Environment and props modelling, unwrapping and texturing. Creature: modelling / sculpting, unwrapping, texturing, rigging, animation.