Having completed my degree in literature, I've realised that my passion lies in a more hands-on artistic field. So I've diverted my path towards 3D Art. I graduated from SAE Institute Geneva with a 3D Game Art Diploma, after which I was hired by Substance Painter team as QA Artist to test the software. Recently I was promoted to Junior Product Designer - Technical Artist, which means that now I not only test the software but also design some of its features. It is challenging and complex, but I feel like I learn something new ever, which is fulfilling and stimulating!
Designing new features for Substance Painter.
Testing Substance Painter for bugs as a 3D artist and customer support.
3D art intern for the company's mobile VR game Hell Elujah, level 2. Environment and props modelling, unwrapping and texturing. Creature: modelling / sculpting, unwrapping, texturing, rigging, animation.